When building any game, I try to place each mechanic carefully as I can. When you really get into what makes a game, it's not as easy as putting a few numbers together, throwing some art on, and shipping it out (If only). There's more to a game that a large majority of players don't see and it's not on them to see it. Think of it like looking under the hood of your car. Sure it gets you from A to B, but how does it do it exactly?
Game design to me, is a lot like building a house. There's a many different locations in your house, electrical systems, plumbing layouts, but each house is different. Now for the sake of this article, lets consider each house our nest. Each nest, like each house, has different sizes, twigs, etc... As the nest builder it's important to understand the type of nest you want. Things like how many players, what's the intended age group, max play time(s), etc
I've been thinking more about this concept as of lately, mostly because the next project I've been working on has been changing a little too rapidly. There should be a sense of scope that's aligned appropriately, but at the same time, innovation should still occur. It's hard to say what the final game will look like for this next one, but I'd like to keep it lighter mechanically.
Oh, and fun too.