What Even is This?

In Everything Makes Sense players use cards to tell stories collaboratively, competitively, or like a Schizoid, who’s peered into realms beyond our puny, human comprehension.  

Setup!
An enforcer of the law(s) of story is chosen, aka the Story Stickler. The first Stickler is chosen by who last read a book or if no one reads then I can’t help you. Just flip a coin or something, sheesh... The Story Stickler enforces the rules of the current theme without playing any cards. The Stickler also awards the points to whomever they believe really made that story great! Each player draws (7) Story Cards. Story Cards contain: Characters, Plots, and Settings.When you play a Story Card, draw another Story Card. You should always have seven cards in your hand at all times.

The first player (left or right of the Stickler) begins to tell the story, they may play any one card from their hand (or two if an Attribute) then explain their part in a single sentence. Once they play their card, their turn ends and the next player, clockwise, goes.

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Now Let's Play the Game...

There are three rounds to each story: A Beginning, Middle, and End. Each story is composed of cards relating on how many players there are. Example: In a four player game, there are three active storytellers and one Stickler with a total of nine cards played between all Storytellers (see example of set-up). After each player plays one card, start a new row under the current one, three rows in each story. Technically, you can play any card in any number of ways, but it’s up to the group and the Story Stickler to know when it’s a stretch.

How Do I Win?
After the current story has ended, up to five points are awarded by the Story Stickler. Each card played during the story counts as a single point (aka Page) but only one may be awarded between each of the three rounds. Themes count as two points and are generally awarded at the end of the story. The next player to the left (or right if you like) becomes the new Story Stickler. The game ends after each player has become a Story Stickler once (extend the rounds as you like!). The player with the most points (Pages) wins!

Still have questions? A little confused? Check out this video!

Card Types

Themes: Theme cards are used to start the story. Think of it as a starter log for a fire. These cards get the story going. Each Theme card has a set rule, restriction, goal, or direction. For example, if your current theme is Pirates (arrr), well then you best be takin’ like a pirate, yarrr!

Characters: Character cards contain, you guessed it, characters! Expect to find an interesting cast within this deck.  

Plots: Plot cards move the story along in ways that introduce phrases or actual plots (go figure). Within plot cards you’ll find: sayings and actions.

Settings: Settings are locations or points in time. These cards may be used as actual locations or as another card entirely as long as it makes sense to the story. For example, if a player decides to use the Rock Bottom Setting card to explain how Grandpa has hit Rock Bottom after binge watching that anime about broom witches intended for children, you can absolutely do so!

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Attributes: These cards act as adjectives that can be played one of two ways.   
1: You may play a single attribute with a non-attribute card from your hand as a pair.  

2: You may play an attribute alone, as a regular card.

Note: Attributes that are attached to themes may be a little confusing or bland. Its up to the Story Stickler to decide if they want to go along with it or redraw and replace it with another card from the respected deck. Also, If a stickler picks an Attribute attached to another card, they’re both considered one card and worth two points!